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- @BEGIN_FILE_ID.DIZDark Unicorn Dispatch Newsletter Nov/Dec Issue
- Dark Unicorn Productions' bi-monthly newsletter.
- This issue: CD32/SX-1, CD titles and where to get them,
- software reviews, new DUP products, new commercial
- games coming from UK, tons more. Get it!
- @END_FILE_ID.DIZ
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-
- "One Step Above Excellence"
-
- Dark Unicorn Dispatch Newsletter
- November/December Edition
-
- "A Bi-Monthly Informative Look Into The Amiga and CD32."
-
- Call Dark Unicorn Productions' World Headquarters - TOMBSTONE BBS
- (803) 863-0313 - 24 Hours - 14.4 K Baud - Latest Amiga Shareware
- On-Line Games and Interactive Fiction - Commodore News - Cheats
- DUP Products Old and New Always On-Line - Specialize in Hard To
- Find and Odd Amiga Shareware - Thousands of Titles Off-Line
-
- * Next Issue: AmigaGuide Format! *
-
-
-
-
- ... Table of Contents ...
-
- Introduction - Welcome to The Dark Unicorn Dispatch
- Coming Attractions - What New Is Coming To The Amiga
- Shareware Update - The Best In Shareware and PD
- Software Reviews - A Look Into Cannon Fodder & Valhalla
- Hardware Reviews - Find Out More About The CD32's SX-1
- CD32 Corner - Learn About The Awesome CD32
- The Future - Some Thoughts on The Amiga's Future
- Where Are We? - How To Contact DUP Members
-
-
-
-
-
- Introduction
-
- Welcome to the Dark Unicorn Dispatch. This issue we discuss
- the Amiga CD32 game console. If you are having trouble finding
- software, this issue's column CD32 Corner will be sure to help
- you out.
-
- We also have great reviews of the popular games Cannon
- Fodder and Valhalla: The Lord of Infinity. The latter really
- goes to show what a great production house can do with AMOS (ah,
- didn't know did you?). In addition to our helpful software
- reviews, we will also review the SX-1 "A1200 Emulator" for the
- CD32. All this plus much more! Next issue, we will release this
- newsletter in the popular AmigaGuide format. Stay tuned!
-
- There are a few things I would like to touch on in this
- issue's introduction.
-
- There has been tons of gloom and doom about the Amiga. I
- have seen lots of people run for the MS-DOS platform, dumping an
- old friend in the process. Some people, admittedly, DO keep
- their Amiga, but never turn it on after the Pee Cee enters the
- house. Let me share my outlook.
-
- o Commodore has been figuratively dead for five years.
- Drive the last nail in the coffin and let someone who CARES pick
- up the pieces and run forth. In my humble opinion, NO ONE can do
- worse than Commodore did.
-
- o PCs and Macs are STILL playing catch up. Those of us who
- have no choice to use those 'other' platforms at work realize
- this fact EVERY DAY! In regards to Operating Systems, graphic
- manipulation, and video production, in may be a long time indeed
- until these platforms catch up. Find a cool game on the Pee Cee
- that DOESN'T require a CD-ROM or five megs of RAM.
-
- o MicroSoft is cutting its own throat. Why? Well, consider
- the power of technology today and look at the 80x86 PC. There is
- STILL a 640K barrier there (among other things) and it is because
- no one wants to risk backward compatibility problems. Bing! Let
- MicroSoft continue to set the standard: it is STILL SUB-
- standard.
-
- o The Amiga will not die. Do you all realize that the Amiga
- should have died a thousand deaths already? The fact that this
- machine has survived this long is proof that the Amiga is HERE TO
- STAY somehow. You can't keep a good computer down. I also
- recognize that NO other platform has the loyalty, endurance,
- strength, and LOVE (yes, love) of its users. NONE. Consider
- that when you consider changing platforms. Do you ever think you
- could LOVE a PC? I couldn't.
-
- o Development is still happening! Look around. Just
- because Amiga World is shrinking and ads are smaller, there are a
- LOT of products and companies not represented in the pages of
- American magazines. If you really want a rush, get an Amiga
- Format magazine from the U.K. They are available from large book
- centers including WaldenBooks (if your local Walden doesn't carry
- it, send about ten Amiga friends in and ask for it; it is on
- their circulation list so they CAN get it). You can also order
- it from major American companies like Sideline Software and
- AmigaMan. Its nice to see a magazine totally dedicated to the
- Amiga that is STILL in wide format with over a hundred pages a
- month. I guarantee that this magazine will renew your faith.
- Faith is a pretty hard commodity to hold onto these days.
-
- o Above all, SUPPORT THE DEVELOPERS!!! I am really bad
- about registering my Shareware (something I am working hard to
- fix) so I understand why people don't. Being a Shareware
- programmer myself, it is often depressing to see how poorly a
- Shareware product does. Remember that demo groups, shareware
- programmers, and such often become commercial developers. Show
- the world that we are serious about supporting our platform and
- maybe they will too. There are already some rumors flying around
- about MicroSoft supporting the Amiga by coding a version of WORD
- for us. This scares me and you will understand why when you read
- the article 'The Future' elsewhere in this issue. It could be
- the worst thing ever for the Amiga.
-
- Well, I have rambled enough this issue. Hope you enjoy the
- coverage and PLEASE drop us a line and tell us what you think of
- the newsletter, our products, and anything else on your mind.
- Unlike some companies, we truly CARE about the Amiga. I would
- probably DIE without one. Of course, now that I have a CD32 and
- realize that there are more CD titles for it than any other
- console platform on the PLANET, life is good!
-
- Shane R. Monroe
-
-
-
-
-
- Coming Attractions
-
- There are literally dozens of new titles coming for the
- Amiga. Although there is a definate swing toward the AGA
- platform, there are plenty coming for ECS Amigas and for the CD32
- (which is AGA too). DUP also has a bunch of great goodies in
- store for you. Last but not least, we included a couple of game
- cheats to help you all out.
-
- DARK UNICORN PRODCUCTIONS
-
- This is a little summary of all the programs currently in
- development here at Dark Unicorn Productions and some notes about
- them. I also included the coder(s) at the beginning so you know
- who is leading the project. Look for our demo/slideshow that
- contains exclusive screen snapshots of all these great games. It
- can be found on GEnie, Tombstone BBS, BIX, and any other good
- BBSs.
-
- FLYING TIGERS - (Seumas McNally) This is what we like to
- call an Arcade Simulation. Here is the deal. Imagine for a
- minute Choplifter, Gunship 2000, and Desert Strike all rolled
- together. That is the best way to explain it. The game is a
- horizontal side scroller a la Choplifter. You are offered
- numerous choices of helicopters to fly, each with its own
- distinguishing flying characteristics. You can even recruit a
- couple of 'wingmen' for the computer to fly with you. Then you
- arm up your chopper. Lots of missions will keep you busy for a
- while. The destruction rate is excellent; you can kill or
- destroy everything. The game is in its early beta stages and
- VERY playable. This will be a classic.
-
- IT'S THE PITS - (Kit Felice) An arcade adventure game
- featuring multi-part game play, smooth graphics, and very clean
- routines. I have seen the first couple of stages of the game and
- it is IMPRESSIVE! One scene has you flying down a tunnel like in
- StarDust blowing away these ugly bugs that are flying at you.
- Another is a very clean Lunar Lander type segment with some
- totally killer graphics. Pretty cool. I talk to Kit fairly
- often, and progress is coming along well.
-
- <TITLE CONFIDENTIAL> - (Troy Toulou, Shane Monroe <assist>)
- A new financial program, the likes the Amiga has never seen
- before. This will be a modular designed productivity title aimed
- at the personal finance and small business community. Modules
- can be added as needed by demand across a relational type
- database. Using a very unique, flexible, easy to use interface,
- this program will answer a lot of Amiga owner's prayers for a
- good finance system. We are projecting a preview around
- Christmas.
-
- FLEET COMMANDER - (Shane Monroe) Take command of a starship
- and explore the galaxy in this new space simulation! Very
- similar to Star Trek, this game will feature rendered graphics,
- digital sound, full motion video clips (!), exhaustive game play,
- great special effects, and tons more. The Shareware version will
- be a slightly crippled search, explore, and destroy game while
- the Enhanced Version may be available shortly thereafter with a
- campaign scenario which will allows landing parties, 3D asteroid
- flights, plus much more. The Shareware version is about 60%
- complete at this time (mostly coding is done; graphics are in
- production). A preview will be out hopefully by Halloween.
-
- TOMCAT - (John Graham) Quite possibly the most exciting game
- to hit the Amiga in years. Finally, full motion video for the
- Amiga; and without a CD-ROM! This new game will set new
- definitions as to what the world can do with this killer machine.
- The entire game is live video. If you want to see exactly how
- the game is played and laid out, get a Sega CD and play TOMCAT
- ALLEY. It is the root inspiration for TOMCAT. Plays just like
- it, too. Very exciting. The graphics are 1/4 screen black and
- white (color will probably come with our next FMV game), but very
- smooth and fluid. Full digital sound, of course. Don't expect
- it to be really big. The size and resolution of the playfield
- allows us to keep stuff small. The game will require a hard
- drive (or another device to install the game to) and will be
- recommended to be played out of RAM (with an accelerator there is
- NO break in the action at all running from RAM!). The caching
- program HYPERCACHE from Prairie Software is also a recommended
- option as it makes the game load faster for those with slow
- machines. Loading is done on the fly while you play; much faster
- than a CD-ROM. We project about 5 disks for this release. The
- Shareware version will be only air to air combat, while the
- registered version will contain reconnaissance and ground battle
- too. The engine for the game is completed, now we are processing
- all the tons of video to bring in. I have played it (early
- preview) and it is just KILLER! We are all very excited about
- it. A space simulation with FMV is tentatively planned if this
- game is popular.
-
- NOTE: Just before this newsletter went to 'press', we
- released the playable preview of TOMCAT and the response was
- TWICE as much as we had hoped for! We have people calling
- Tombstone BBS from Germany getting our products. TOMCAT is going
- to be HOT! Development for the NEXT FMV game is already in the
- planning stages!
-
- That about sums it up. If you have any comments or ideas
- about these titles, please write us. We would LOVE to hear from
- you!
-
- COMMERCIAL OFFERINGS
-
- Here is a list of games that are now available in the U.K.
- (possibly in the U.S. by the time you read this) or will soon be
- released. Start saving your money - it is going to be a merry
- Christmas!!
-
- Amiga Games
-
- Theme Park (AGA/ECS) Bubbles and Squeak
- Ishar III (AGA) On The Ball
- World Cup USA '94 Dream Web (AGA/ECS)
- Sensible Golf (AGA/ECS) Sensible World Soccer (AGA)
- Dawn Patrol (AGA/ECS) Pinball Illusions (AGA/ECS)
- Gulp! Mr. Blobby
- Lords of the Realm High Sea Trader
- Big Sea Kingdoms of Germany
- KTM Motocross Lemmings III
- Troll Islands All Terrain Racing
- Battle Isle II (AGA) NHL Hockey
- PGA Euro Tour Shaq Fu
- Putty Squad Out To Lunch
- Jungle Book (AGA) Super Stardust (AGA)
- Breach 3 Castle Conquest
- Dark Stone Dragon Stone
- Field of Glory Hannibal
- Police Quest III Robinson Requiem
- Realms Ruff & Tumble
- Mighty Max (AGA) Skeleton Krew (AGA)
- Top Gear 2 (AGA) Magic Carpet (AGA)
- Aladdin (AGA) Banshee (AGA)
- D-Day Detroit (AGA)
- King's Quest VI (AGA/ECS) Raiden
- Sim City 2000 (AGA) TFX (AGA)
- U.F.O. (AGA) Alien Breed-Tower Assault
- Cannon Fodder 2 King Pin Bowling (AGA)
- Kid Chaos
-
- CD32 Games
-
- Marvin's Marvellous Adventure Scavenger 4 (Nova Storm)
- World Class Cricket Jungle Strike
- MegaRace Communicator
- Alien Breed II Arcade Pool
- Banshee Captain Dynamo
- Brian The Lion Brutal Soccer
- Caesar & Chort Cannon Fodder
- Combat Cars Dark Seed
- Dragon Stone Fire and Ice
- Guardian Heimdall 2
- Litil Divil Liverpool
- Ryder Cup Universe
- TFX Simon the Sorcerer
- Skidmarks Aladdin
- Kin's Quest VI Sim City 2000
- Theme Park U.F.O.
-
- CHEATING
-
- For those of you needing a little help in the game department,
- here are a couple of cheats we came up with. Enjoy.
-
- Dune II - If you want to make LOTS of cash with your harvester,
- here is somthing to try. Every time you click on your harvester,
- it reports how much spice the harvester has harvested. Well,
- every time you click it, it also adds 1% to it. Just keep
- clicking and you will have a full harvester in no time!
-
- Valhalla: The Lord of Infinity - Here are the level codes:
- Level 2: LOPFGW Level 3: UHGWIL
- Level 4:ABHEFT
-
-
-
-
-
-
- Shareware Update
-
- Instead of discussing new stuff this issue, I want to recap
- those titles that we have found exceptional. Some are old and
- some are new; some maybe you have never heard of before.
- Remember, we get some UNIQUE stuff on Tombstone. This list is by
- NO MEANS comprehensive; but I want to give everyone some new
- things to look at. I mean, EVERYONE knows about TERM but what
- about Scheduler?
-
- UTILITIES
-
- 1. Virus Z II V1.9 - How could you turn your computer on
- and NOT have this program running in the
- background? Virus protection done RIGHT.
-
- 2. Scheduler - Anyone who knows a little something about
- the Amiga OS should have this program.
- You can view and remove tasks, windows,
- and just about everything else.
-
- 3. DirWorks V1.62 - Still the best directory utility ever.
- Smaller than DirOpus and easier to use
- than anything else. Skip Dir Works V2.0.
- Too much like DirOpus and it is no longer
- Shareware.
-
- 4. AmigaGuide - What the hell took this system so long to
- make it to the premier multi-media
- computer? Hypertext document system.
-
- 5. PC Task - Cool. Finally, I can cut ALL ties with the
- PC world. Sure it is slow; but it WORKS!
- Heh heh... Pretty neat playing PARATROOPER
- on an Apple II emulator, Battle Chess on a
- PC emulator, and still run the Amiga un-
- scathed. HA!
-
- MUSIC
-
- 1. EdPlayer - This is one of those titles that everyone
- somehow forgets to register and really
- should. Could support more formats...
-
- 2. EaglePlayer - THIS supports formats. I don't even know
- what some of them ARE! Lacks the finesse'
- of EdPlayer but has some really cool and
- different options/displays.
-
- 3. 2 Unlimited Demo- I know, it should be in the demo section,
- but it is more music than demo. This is
- one of the best around for music quality.
-
- DEMOS
-
-
- 1. H_Hammer II - Hypnotic Hammer II. 121K. Still one of
- the most impressive demo-2-size ratio.
- A total mind shock. Pumping cool music and
- wild effects. A must have.
-
- 2. Virtual Dreams - This is one of the AGA demos I HAVE seen
- and another bit of evidence that PROVES
- that Amiga can run a DOOM engine properly.
- This is from Fairlight.
-
- 3. State of the Art-Often copied, never duplicated. The very
- first of the 'dancing silhouette' demos. I
- still love the music mod (available on
- Tombstone, BTW). This is a true favorite.
-
- 4. 9 Fingers - Some guys as SOTA. Somehow they took live
- video and turned it into detailed polygons
- and animated it! Truly awesome. Music is
- decent, but the video process is what
- really makes this one shine.
-
- 5. Sequential - A vector rollercoaster ride and the best
- computer bubbles I have ever seen.
-
- 6. Americon Demo - Short but impressive look at what you can
- do with chunky pixels.
-
- 7. Odyssey Demo - Five disks. Over 20 minutes. Killer
- graphics and sound. Now hard drive
- installable. Space battle. Any other
- questions?
-
- 8. Kefren's D.D. - Desert Dream. God, what cool music!
- If I could program like that, I would
- really be making money hand over fist.
- Write games, damn it!
-
- 9. Cube-O-Matic - See, we can do texture mapping too!
- Good music too. Hey, interactivity!
-
- 10. Eric Schwartz - Take your pick. Favorites include Day
- at the Beach, Quality Time, Morphy the
- Magic Man, Batman (shed a lot of tears
- laughing over that one), and the Anti-
- Lemmings demo. Also, the intro from
- Super Frog was his, too.
-
- ENTERTAINMENT
- (No bias here, folks, just the facts <grin>)
-
- 1. Scorched Tanks - This game does rule. Death and destruction
- still sells. Up to 60 weapons and 13
- shields with lots of tank deaths.
-
- 2. Ork Attack - Death, violence, and lots of gore: They
- finally got it right. The blood left on
- the wall is cool.
-
- 3. RingWars - Oh, yeah. It's STAR CASTLE! Vectors and
- all. Well done.
-
- 4. Deluxe Galaga - The latest version finally got my
- attention with the two player simul-
- taneous option. Worth the cash.
-
- 5. Klondike AGA - This is cool. Nice graphics, but it is
- still only solitaire.
-
- 6. MegaBall - Umm...I just threw this one in because I
- would've gotten lynched if I didn't. For
- me, I prefer Arakanoid...
-
- 7. Mine Runner - Lode Runner. Yup, perfect translation with
- only one sound effect being wrong. Oh,
- but you CAN play four players at once!
-
- 8. Deluxe PacMan - I still like it. Where else can you get
- a gun for the yellow guy?
-
- 9. Extreme Violence- Don't lie...How long did you laugh the
- first time you waxed the other guy? I
- thought so. BINGO!
-
- 10. Llammatron - I finally realized what a GREAT clone of
- RoboTron this is; I had to stop LAUGHING
- first.
-
- Next issue: A look at the latest and greatest from the
- files of Tombstone BBS!
-
-
-
-
-
-
- Software Reviews
-
- Games have been sparse these days (at least here in the
- U.S.) but the quality seems to have gone up. Cannon Fodder and
- Valhalla are two of such games. Let's take a look.
-
- CANNON FODDER
-
- For those of you who have been stuck on a deserted island,
- this game is pure classic arcade death action with some great
- little puzzle solving thrown in to keep the game challenging.
-
- The view is overhead and slightly tilted. The game play is
- entirely with the mouse. You control up to three little soldiers
- in various terrains like the jungle, frozen wasteland, etc. The
- input is standard 'click on the place you want to go and you will
- go there' deal. Weapons are handled the same way with the right
- mouse button. There are lots of enemy soldiers, buildings, etc.
- to demolish while you play. You can split your soldiers up and
- leave a little 'detail' back while one soldier sneaks around.
- You can even split them into three, one man details. In fact,
- some missions REQUIRE you to.
-
- The point of the game, basically, is to kill and/or destroy
- people and stuff. This is all for a mission, of course. The
- missions can be as easy as killing all the enemy soldiers or more
- difficult like destroying a heavily guarded enemy ammo dump.
- Some are almost wickedly hard 'Lemming' type puzzles where you
- must put a soldier in a specific spot or carry out a smaller
- mission within the mission. Beware, there are tons of missions
- that will keep you busy for a LONG time to come.
-
- The game is VERY well polished. The background graphics are
- very rich and detailed. The other, moving graphics are small but
- very well animated. As with all of Sensible Software's games,
- the sprites are terribly cute (as cute as soldiers blowing each
- other away can be) and though the detail is low, there is never a
- question as to what they are doing.
-
- Music and sound effects are excellent. The music is
- perfect. The killer intro song will have you laughing awhile (if
- you listen to the words). Sound effects finish the game off
- right. From the terribly excellent explosions to the screams of
- soldiers as they die, all are done exquisitely. Turn up the
- volume!
-
- Sensible Software definitely has a sense of humor. Most of
- their games has some subtle humor, but this one is great. Take
- for instance the fact that you can continue to shoot enemy
- soldiers over and over again. This is great fun. Pop a round in
- them and they scream, fly backward, fall to the ground and wait a
- second before disappearing. So, pop another round into them
- before they vanish. They will again scream and fly back. Repeat
- this until you are tired of hearing their screams. Great bloody
- fun. Speaking of blood, there is an appropriate amount littered
- through the game. Cartoon blood, though, to be sure.
-
- It is a very addictive game. Plan on wasting numerous hours
- playing it. Big bang for the buck. Hard drive installation is
- missing (of course) but the fast floppy loader makes life
- bearable. Swapping of the disks in minimal. Some form of two
- player action would've been a nice treat; maybe even over a null
- modem cable or ParNet. The version I reviewed was PAL, so if you
- still have one of those old OCS machines, you might want to ask
- the dealer about it before you fork over the cash.
-
-
- VALHALLA: THE LORD OF INFINITY
-
- Once in a great while we get a game that is truly different
- from anything on other platforms and certainly on the Amiga.
- VALHALLA is one of those games.
-
- VALHALLA comes on four disks and is billed (appropriately)
- as the Amiga's first talking adventure game. In fact, the story
- plot is told to you by the Prince of Valhalla himself (your on-
- screen alter ego). Somehow, the speech really lends a hand to
- the game. Even playing off of floppies doesn't slow down the
- action that much.
-
- The storyline is basic. Your father, the King, was killed
- by his brother in an attempt to take the crown for himself. You
- must find a way to reclaim the crown as your own.
-
- This is a pure adventure game. There are NO monsters to
- fight, however. The game is pure puzzle solving and exploring.
- In its most basic sense, it is an object-exchange game. Find an
- object, figure out where it goes, it will give you a new object,
- use that object to open a door, get a new object, etc. This is
- not a bad gendre, though, since you have much more time to think
- things out instead of engaging in an encounter every two minutes.
-
- The graphics are superb. Dark dank dungeon all done up in
- brown. Very nicely detailed. There is very little on-screen
- animation, though. In fact, the only real animation is your on-
- screen alter ego, the Prince himself. He stays stationary in the
- middle whilst the dungeon moves around him. His animation as he
- walks, peers, and talks is incredibly smooth and sharp. Other
- things, such as the talking skulls, have limited animation.
-
- The true magic comes from the little guy's personality. He
- will look 'up' at you and tell you just about everything that
- happens. For example, when you look at a key, he will lean
- forward, peer at it, and then look up and say 'It looks like a
- door key!" or something appropriate. This is the standard
- English accent of course. Other cute expressions are, "It
- doesn't fit!", "I can't do that!", "It's a SKULL!!" etc. The
- skulls themselves speak in their deep baritone voices, "BRING ME
- BLOOD!" or something similar depending on what they want from
- you.
-
- Although there are no monsters, there are plenty of ways to
- die, mainly through the use of pit type traps. His cuteness even
- extends to this point where he screams as he disappears. There
- are lots of ways to avoid the pits; sometimes you can see them,
- other times a hidden map will tell you where they are. The save
- game feature should be used often.
-
- Technically speaking, the game was well written. I could
- run it on numerous system configurations; from my brain dead A600
- to my dressed out A2000/25mhz/7megs. (Haven't tried it on my SX-
- 1 equipped CD32 yet, but I don't see why it wouldn't work. The
- hard drive installer facility was not only easy but flawless and
- the icons from each disk arranged themselves perfectly in the
- hard drive window after the install to form a nice large picture.
- Nice touch. The game was written in AMOS, by the way. One more
- notch in this awesome languages' belt. Aside from published data
- deeming it so, any programmer of AMOS will recognize the
- occasional 'echoing' samples during the introduction speech.
-
- There are a couple of things I did NOT care for in the game.
- First, there is only one save game position. That is NOT cool
- for an adventure game of ANY type. On the plus side, it does
- restore the game in a flash; even off floppy. There are no
- options for turning off the repetitive speech. I wouldn't have a
- use for it, but some people would. Some nice music in the
- background during play would also be welcome. Also, I wouldn't
- mind a little 'arcade' mode somewhere in the game. Just
- something small to break up the monotony of the normal game play.
- Last thing, perhaps an option to play with the mouse.
-
- All in all, I heartily recommend this game. Even if you
- don't really care for adventure games, this one is quite well
- rounded and very pleasant. There is an instant liking of the
- little Prince and you will find yourself sympathizing with him
- when he says, "I'm SCARED!"
-
-
-
-
-
-
- Hardware Reviews
-
- This issue, we are going to discuss the new SX-1 expansion
- unit (about $249) for the CD32 game console.
-
- As most of you know already, the SX-1 basically turns your
- CD32 into a CD-ROM equipped A1200. With the exception of the
- Planar to Chunky chip, they are basically the same.
-
- The SX-1 plugs into the expansion slot on the back of the
- CD32. The box itself is rather plain, but has ports sticking out
- all over it for the computer basics such as a keyboard, disk
- drive, serial, parallel, etc. It also allows for RAM expansion
- and includes an IDE interface as well. Once connected and an
- Amiga compatible external disk drive in place, you are prepared
- to run the dozens of AGA titles available. As much as I hate to
- admit it, the games market is swinging to AGA. Some very hot
- titles like U.F.O., TFX, Aladdin, Sim City 2000, and others are
- AGA only.
-
- Any AT PC keyboard can be plugged into it, making it cheap to
- add it on. There is also a special SX-1 keyboard that better
- matches the CD32 available for about $45.
-
- This SX-1, naturally, allows you to use the popular PARNET
- software and cable to connect the CD32 to your Amiga. This, of
- course, allows you to tap that double speed CD-ROM drive as a
- device. No, a $600 CD-ROM drive is not a great deal, but it is a
- nice extra for the $30 it'll cost you for the PARNET stuff.
- Chances are you already have it.
-
- RAM expansion is handled by a chip and can be upgraded in
- the standard one, four, or eight meg manner. I doubt you will
- need more RAM, unless you plan on using the CD32 as your primary
- computer as well as console game machine.
-
- Software Hut has a 40MB HD for the SX-1 for about $150.
- This, again, is really unnecessary if you have your systems
- connected with PARNET. PARNET is REALLY fast, and should be
- usable for most games.
-
- Is the SX-1 expansion module for you? Well, if you are like
- me and already have a fully dressed out Amiga 500/2000/3000 and a
- CD32, and really want an AGA computer, this is one way of doing
- it and getting the CD-ROM drive as an extra goodie. With AGA
- fast becoming the gaming standard, it would really be wise for
- all die hard game fans to get this SX-1 to keep up.
-
-
-
-
-
-
- CD32 Corner
-
- This is a new addition to the Dark Unicorn Dispatch and it
- is here to stay. I got to see one of these incredible game
- machines about a month ago, but have been so busy programming on
- Fleet Commander that I haven't had a chance to try and get one.
- Now, I have one and it is really the most exciting console
- around.
-
- For those of you who know all about the CD32, go ahead and
- skip this part. I want to try and impart the excitement I have
- for this machine to everyone.
-
- I have a Sega Genesis at home too; I won't lie to you.
- Although half the titles available on Sega started off as Amiga
- games, there are always a couple of really big titles that take
- awhile to make it to the Amiga (Such as Mortal Kombat II and
- Beavis and Butthead). That is why I bought the Genesis.
-
- Let's run down a comparison chart of Sega CD and CD32.
-
- CD32 SEGA CD
- -----------------------------------------------------------------
- Processor/Speed 68EC020/14mhz 68000/16mhz
- -----------------------------------------------------------------
- Max Colors >256,000 64
- -----------------------------------------------------------------
- CD-ROM Speed Double Speed Single Speed
- -----------------------------------------------------------------
- Extra/Custom Processors AGA Chipset/Planar One Graphics and
- to Chunky Converter One Extra 68000
- -----------------------------------------------------------------
- Expansion Ability One Port None
- -----------------------------------------------------------------
- Controller Type 11-Button/Pad 3-Button/Pad
- -----------------------------------------------------------------
- Software Available:
- Firmware N/A Hundreds of Titles
- CD Specific >130 Couple dozen
- -----------------------------------------------------------------
- Price: $369-400 $300-400
- -----------------------------------------------------------------
-
- There are a LOT of good quality titles for Sega CD. Some of
- which I would really like to see make it to the CD32. Some of
- these include Dragon's Lair, Sewer Shark, Double Switch, Tomcat
- Alley, Night Trap, and some others. But, the grainy 64 color 1/4
- screen full motion video from CD is becoming quite unacceptable
- in this new age of games. Also, the Genesis has a tenancy to
- overwork the hardware (yeah, like the Amiga has never done THAT)
- sometimes to the point of losing graphics altogether (Mortal
- Kombat II is a good example; have both players play Kitana and
- both do the Fan Wave at each other and watch most of the player
- graphics disappear). The graphic processor is very good, but no
- match at all for the AGA Chipset.
-
- Both can play regular CDs, CD+Gs (graphics are imbedded with
- the music and are displayed while the music is playing), and DK
- Karaoke discs. With a Full Motion Video Card ($249) you can
- watch V-CDs (actual movies) on the CD32. These movies are
- getting more and more popular and CD32 WILL play the CD-I format
- movies, too (one of the only things CBM ever did right). No
- option for this on Sega CD.
-
- When you turn on the CD32, you will immediately want one.
- The big AMIGA CD32 logo is on top of the screen with the CD in
- chrome spinning around in 3-D. A CD flies up to the screen
- and starts releasing colors at you. WOW! There isn't even a
- DISC in it yet! As you would expect from an Amiga based product,
- you can put in a CD at any time and it will detect it and begin
- to play it. You hardly ever have to turn off the machine.
-
- The CD playing facility in the CD32 is totally awesome. It
- is the same one that was used for the CDTV and it really is
- sharp. In addition to the standard shuffle, random, and
- programmability found in most CD players, the CD32 has a really
- neat (although mostly useless) feature. When playing a CD, it
- will actually show you a CD spinning. Then, above it, a laser
- beam is being shot onto the disc! The laser tracks the disc as
- it plays, at least giving you the illusion that the laser on the
- on-screen disc is in the same position as the laser is on the
- actual disc. It is all aesthetics of course, but it is still
- pretty neat to watch.
-
- The expansion slot in the back of the CD32 is used for the
- full motion video card or the now available SX-1 expansion
- device, which allows you to basically turn your CD32 into a CD
- equipped A1200. The SX-1 is reviewed elsewhere in this
- newsletter. Since A1200s seem to be scarce these days, this is
- one of your only methods of getting an Amiga comparable to this.
- You can also purchase an inexpensive adapter that will allow you
- to hook up your existing Amiga to the CD32 and use the CD-ROM.
-
- So, how about the software? Well, as you may have guessed,
- a lot of the stuff out is pretty much the same to its Amiga
- counterparts, but with a really nice soundtrack and/or some extra
- glitzy backgrounds. On the other hand, there are some miraculous
- titles out there, too. Many companies are offering CD 'bundles'
- of their popular games like the Lotus Turbo Trilogy (all three
- racing games on one CD) or Team 17's Ultimate Body Blows (Body
- Blows and Body Blows Galactic together). Don't forget, too, that
- most of CDTV's software can be used on the CD32 also. These
- titles are on BIG closeout everywhere and can be purchased for a
- tenner or less most of the time. Remember, too, that you can use
- all the PD CD's if you have an SX-1 or the adapter. There really
- is a wealth of software out there.
-
- So what are the best games for the CD32? I am still a
- relatively new owner, but here are my favorites so far are
- Liberation, Microcosm, and Chaos Engine. I have heard good
- things about many of the other titles, too, like Zool 2, Banshee,
- D/Generation, TFX, and Wing Commander. One title I was warned
- about was DEEP CORE. I heard it is pretty bad. Below is a list
- of all known titles that are AVAILABLE at the time of writing.
- Prices range from $8-$60. That is FAR from meaning that there
- are not tons of other titles out there being sold by private
- parties or available in the UK. Check your local For Sale or
- Trade Nets.
-
- CD32 Specific Titles
-
- Alfred Chicken Arabian Nights
- Banshee BattleChess Enchanced
- Battletoads Beavers
- Brian The Lion Brutal Sports Football
- Castles II Chambers of Shaolin
- Chaos Engine D/Generation
- Dangerous Streets Deep Core
- Defender of the Crown 2 Diggers
- Disposable Hero Donk the Duck Samaurai
- Fire and Ice Fire Force
- Flashback Football
- Frontier: Elite II Fury of Furries
- Global Effect Grolier's Encyclopedia
- Gunship 2000 Heimdall
- Humans Impossible Mission 2025
- Insight International Karate Champ
- James Pond 3: Starfish John Barnes Soccer
- Jurassic Park Labyrinth of Time
- Legacy of Sorasil Lemmings
- Liberation Lost Vikings
- Lotus Trilogy Mean Arenas
- Microcosm Microcosm/Chaos Engine/Diggers
- Morph Naughty Ones
- Nick Faldo Golf Nigel Mansel Racing
- Oscar Overkill/Lunar C
- Pirates Gold Premier
- Reach Out For Gold Robocod
- Ryder Cup Golf Seek and Destroy
- Sensible Soccer Sim City
- Striker Summer Olympix
- Super Methane Bros. Surf Ninjas
- TFX (Coming Soon) Total Carnage
- Trolls Ultimate Body Blows
- Video Creator Whales Voyage
- Wing Commander (Soon) Winter Super Sports
- Zool Zool 2
- Seven Gates of Jambala U.F.O.
- Alien Breed II Top Gear 2
- Vital Light Kid Chaos
- Aladdin Guardian
- Universe Little Divil
- Jet Strike Simon the Sorcerer
- Beneath a Steel Sky Second Samaurai
- Arcade Pool Heimdall 2
- Bubba & Stix Wild Cup Soccer
- Alien Breed/Qwak Emerald Mines
- Sheer Delight
-
- CDTV Titles That Are Compatible
-
- Long Hard Day At The Ranch Bun For Barney
- Advanced Military Systems All Dogs Go To Heaven
- American Heritage Dictionary American Vista
- AMOS PD Library Animals in Motion
- Barney Bear Goes Camping Barney Bear Goes To School
- Battle Storm Case of the Cautious Condor
- Cinderella Classic Board Games
- Fun School 3 8yrs+ Fun School 3 5yrs-
- Garden Fax: Fruits & Veggies Garden Fax: Garden Plants
- Garden Fax: Indoor Plants Garden Fax: Trees, Shrubs, Roses
- Hound of the Baskervilles Illustrated Holy Bible
- Illustrated Shakespeare Moving Gives Me A Stomach Ache
- Mud Puddles My Paint
- New Basics Cookbook Paper Bag Princess
- Psycho Killer Raffles
- Sexual Fantasies Snoopy: Case of the Missing Blanket
- Strip Poker Tale of Peter Rabbit
- Team Yankee Thomas Snowsuit
- Tie Break Tennis Time Table of History: Business
- Time Table of History: Science Women in Motion
- Wrath of the Demon
-
- SOURCES:
- Software Hut 800-93-AMIGA
- Better Concepts 800-25-AMIGA
- Sideline 800-888-9273
- AmigaMan 800-258-0533
-
-
-
-
-
-
- The Future
-
- This information is as current as 10/24/94 ...
-
- Right now, there is still no buyer for the Amiga. The
- contenders at this time are confirmed to be Commodore UK,
- Creative International (CEI), and Commodore Germany. Reports all
- say that all other contenders are no longer in the running (so
- what's the problem?) All the other contenders had no intentions
- nor wants to keep the Amiga alive; but simply to cannibalize it.
- Some ugly rumors are floating around about CEI as well. Let's
- take a look at each of these contenders and what we know. All of
- them want to resurrect the Amiga (Lazarus, eh? Remember AmigaDOS
- V1.x?) at least in SOME form.
-
- Commodore UK - My own personal hopeful based on all the new
- information about CEI I have. CBM UK wants to revamp the Amiga
- using RISC technologies and get AGA product back into the
- mainstream as soon as possible. They will concentrate solely on
- the UK market to start off with and will work with ANYONE who
- wants the distribution rights in other countries. Full support
- of the NTSC standard will also continue. I have a feeling that
- if CBM UK gets the bid, we will see a very different Amiga in the
- next year or two. One that will run just about everything. I
- also believe that UK will also license out the Chipset and make
- an Amiga Emulator for the PC and Mac. Overall, I think that they
- know how to market and will restore the Amiga. It just might
- take us awhile to see it here.
-
- Commodore Germany - Sorry, I have NO information at all at
- this time of writing. Just that they have entered the foray and
- are interested specifically in the A4000T.
-
- CEI - Something is really WRONG here. I truly think that
- there is something really bad happening behind the scenes of this
- deal. This is *all* speculation, folks. I really hope that I am
- wrong and I will be perfectly happy to eat every page of the
- newsletter if CEI gets the bid and I am wrong. Consider the
- following information and see if you can put them together
- yourself. Then you will understand why I am so afraid!
-
- 1. CEI has SILENT financiers whose names are NEVER revealed
- in any interviews or text.
- 2. The silent partner is reputed to be a multi-billionaire.
- 3. Rumor has it that Microsoft is developing MS-WORD for the
- Amiga...
- 4. When CBM UK made their extraordinary offer for the Amiga,
- CEI came forth with a bid that CBM UK couldn't HOPE to
- touch. (This is still rumor)
- 5. Commodore's liquidation got a rather large press spot in
- Microsoft's in-company newsletter.
-
- Okay, do you see it? BILL GATES WANTS THE AMIGA or at least
- parts of it. Don't laugh and say that it isn't possible or be
- REALLY stupid and ask why he would want it. WINDOWS SUCKS. That
- much is true. What about stealing the Amiga OS and making a
- brand new version of Windows? Or some other "new" and "standard"
- OS based on AmigaDOS? The Amiga is one of the most powerful
- computer engines ever made (VIRTUALITY virtual reality game
- systems are based on it as well as lots of other high tech and
- powerful systems). My guess is that CEI is a front for
- Microsoft. Bill has been waiting for years for Commodore to go
- under so he could step in and snap it up for a song. Steal the
- Chipset and make a new Windows-accelerator card. Before you
- start cheering, remember who we are talking about...Do you REALLY
- think that he would let it be Amiga compatible? Nope. He
- doesn't need compatibility with anything but MS-DOS and Windows.
- Don't forget; Bill Gates doesn't change a lightbulb, he just
- declares darkness as the standard and people follow him. Afraid
- yet? I certainly am.
-
- Once again, this is all speculation on my part. Sure makes
- a lot of sense, though, doesn't it? Ah, I know, why not just
- take Commodore outright? Because the liquidators KNOW that
- resuming production is the only way to make the Amiga immediately
- make money. If Microsoft stepped in, everyone would know what he
- was up to. Therefore, the CEI front. I'll bet CEI has even has
- the wool pulled over their eyes. Don't forget that Jay Miner
- pulled the wool over a lot of investor's eyes with the original
- Amiga (claiming to be building a game console). Bill probably
- promised Microsoft support and financial backing to CEI. In
- doing this, he will own a piece of the new Amiga technology. Now
- THAT is depressing. Hopefully, the creditors and courts will
- award the bid to UK even if the bid is lower. I just don't want
- to take the chance.
-
- Well, enough doom and gloom for this issue. All things
- considered, though, things are actually looking better for the
- Amiga. Lots of new products, hardware, and support. People are
- not abandoning the Amiga in droves like people predicted. I am
- confident that the Amiga will survive (even as Windows V5.0 or
- Chicago Deluxe or something). Ten years later and STILL in
- demand and on top of technology. Long live the Amiga.
-
-
-
-
-
-
- Where Are We?
-
- You can reach Dark Unicorn Productions in numerous ways.
-
- * U.S. MAIL
- Member's Name
- c/o Dark Unicorn Productions
- 110 S. Cranford Rd. #6F
- Goose Creek, SC 29445
-
- * INTERNET
- Shane Monroe - s.monroe1@genie.geis.com
- Seumas McNally - j.mcnally1@genie.geis.com
- John Graham - viruality@bix.com
-
- * GEnie
- Shane Monroe - S.Monroe1
- Seumas McNally - J.McNally1
- Kit Felice - K.Felice
-
- * BIX
- John Graham - virtuality@bix.com
-
- * Tombstone BBS - (803) 863-0313
-
- Shane Monroe - WYATT EARP
- John Graham - VIRTUALITY
- Seumas McNally - LONGBOW
- Troy Toulou - SPYDER
- Peter Olafson - PETEROO
- Kit Felice - CAPTAIN PSYCHO
- Dale McBane - MORGAN EARP
- Mike Hall - DOC HOLIDAY
-
- * Secret Service BBS - (803) 766-2050
-
- Shane Monroe - WYATT EARP
- John Graham - VIRTUALITY
-